An effect of reflection in water – [Patch a Dirty 011]

An effect of reflection in water, made with MaxMSP Jitter.

  • [] for reflection;
  • A simple shader [] to add noise to the reflection to simulate the water ripples on the water surface.

Source patch:

Acturaly it is from an old project(2018) of mine, which is an interactive wall.

Vision, sound effects (except water sound), interactive logic (touch and human position tracking), sensor communication, etc. are all made with MaxMSP Jitter.